Roblox Toy Defense Script Better
-- Update towers for i, tower in ipairs(game.towers) do -- Check for enemies in range for j, enemy in ipairs(game.enemies) do if (tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2 < tower.range ^ 2 then -- Attack enemy enemy.damage = enemy.damage - tower.damage * dt if enemy.damage <= 0 then table.remove(game.enemies, j) end end end end
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end roblox toy defense script better
-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, -- Update towers for i, tower in ipairs(game
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. -- Enemy classes local Enemy = {} Enemy
-- Enemy classes local Enemy = {} Enemy.__index = Enemy
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end








